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dph_of_rules Ostrich
Joined: 20 Dec 2007 Posts: 359 Location: theoritically and only theoritically somewhere in this universe
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Posted: Wed Apr 01, 2009 10:08 pm Post subject: MMO economies |
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Yea, I decided to visit again. It's amazing how fast I can catch up on reading comics. I've been playing an MMO that it's in beta. One big problem is the economy has an inflation problem. Too much in-game money flowing in and not enough flowing out. The makers already did a reset of money once back in December. The economy finally recovered and starting using currency again (everybody was using the barter system) and now there's 1-2 billionaires with in-game currency. Which leads me to a question: how do MMOs keep inflation at bay? The best idea seems to be have a fixed amount of currency tied to the number of players, but that presents a problem if somebody ends up with over 15% of all the money in the game or decides to acquire all the game's currency. I've heard of one MMO where a player bought up all the in-game currency so that anytime somebody wants to use in-game currency, they have to go through a certain player. _________________ Whatever happened to simplicity? |
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zeel Hatching
Joined: 22 Jan 2007 Posts: 54
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Posted: Fri Apr 10, 2009 4:42 pm Post subject: |
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in a game ive been playing Spy Battle they stop inflation by makeing there be ways of giving money to the game. to change your name create a faction or change a factions name you must pay 50K. there is a lottery(the winer will not get money but points wich are used for specesl stuff). there is a mini game cald 50/50 were you place a bet with another player and then a winer is chosen at randome, the winer gets 90% of the money and the game takes 10%. _________________ want to play an awsome game? join Spy Battle! |
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almo Hatching
Joined: 29 Jul 2008 Posts: 62
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Posted: Mon Apr 20, 2009 12:45 pm Post subject: |
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Check EVE-Online, which is the MMO with the best-functioning economy I'm aware of. In that game, when you die, you lose your ship. That's a large money sink (and there are others).
I can get you a 21-day trial if you'd like (standard trial is 14). Be warned though... it's long, hard, and difficult. But that's what makes it ultimately rewarding. |
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ronald Hatching
Joined: 21 Oct 2011 Posts: 78
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Posted: Sun Oct 23, 2011 12:12 pm Post subject: Re: MMO economies |
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dph_of_rules wrote: | Yea, I decided to visit again. It's amazing how fast I can catch up on reading comics. I've been playing an MMO that it's in beta. One big problem is the economy has an inflation problem. Too much in-game money flowing in and not enough flowing out. The makers already did a reset of money once back in December. The economy finally recovered and starting using currency again (everybody was using the barter system) and now there's 1-2 billionaires with in-game currency. Which leads me to a question: how do MMOs keep inflation at bay? The best idea seems to be have a fixed amount of currency tied to the number of players, but that presents a problem if somebody ends up with over 15% of all the money in the game or decides to acquire all the game's currency. I've heard of one MMO where a player bought up all the in-game currency so that anytime somebody wants to use in-game currency, they have to go through a certain player. |
But the economy is on a downturn again... |
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