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What is the source of all inspiration |
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AaronLee Egg
Joined: 27 May 2008 Posts: 25
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Posted: Wed Sep 17, 2008 8:36 pm Post subject: The Shouting Room: Syndicating over the intertubes |
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So, Phoenix without Ashes' section on links and advertising has prompted me to get a' thinnin' about them interwebs.
First off, the talks our trio of tyrranous terror (dramatic prairie dog) made me think about our changing relation to an internet whose networking is gradually becoming automated.
I'll elaborate. So, first, there was the sneakernet (Tv, comic book stores.) However, the internet, as Jim mentioned when he talked about How Awesome Guest Art Is, created a stage where interacting was just as simple as finding another webcomic artist whose work you liked. It was a big deal back then, I'd infer (yes, I remember those days, when the internet felt more like a dark forest than a bustling city. For sooth! What tangental pensiveness!)
These days, though; Google, social bookmarking systems (the stuff everyone uses to appease our robot overlords) and some nice, purpose built and robust systems like project wonderful, allow for diredcting a campaign that will reach out for you.
So, I wonder, what, in addition to what was mentioned in the episode, has changed or is a prevalent topic in syndication of comics and other media (Mr. "Made of stories" might know something about this.) BTW, the community dynamics stuff was pretty interesting. At least most of us now have some kind of technique to compare to. |
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zortic Egg
Joined: 06 May 2008 Posts: 27
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Posted: Thu Sep 18, 2008 2:40 pm Post subject: |
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So is the "social networks are dehumanizing social interaction" the next step in the "the internet is dehumanizing social interaction" debate?
And is this going to be the nature of our own "old person" grumbling about "kids today" ramblings?
"Back in my day, you actually had to draw a guest comic, through 10 feet of snow, to be someone's friend!!!" _________________ Check out Zortic, ETI-PI, Abby's Agency, Podwarp 1999, and the WCCAs |
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AaronLee Egg
Joined: 27 May 2008 Posts: 25
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Posted: Thu Sep 18, 2008 6:10 pm Post subject: |
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Hah, I hope not. I actually value the internet for what it's allowed a lot of people to accomplish.
Really, I view it like a "last mile" bridge for groups too small to locally organizae to co-operate. A lot of my favorite indie game (and one indie rock) developers/bands are separated by global hemispheres. Without the internet, there's no way these people could work together with the low expense margins they have (and the world would, hence, suck more.) |
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ronald Hatching
Joined: 21 Oct 2011 Posts: 78
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Posted: Sun Oct 23, 2011 12:05 pm Post subject: Re: The Shouting Room: Syndicating over the intertubes |
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AaronLee wrote: | So, Phoenix without Ashes' section on links and advertising has prompted me to get a' thinnin' about them interwebs.
First off, the talks our trio of tyrranous terror (dramatic prairie dog) made me think about our changing relation to an internet whose networking is gradually becoming automated.
I'll elaborate. So, first, there was the sneakernet (Tv, comic book stores.) However, the internet, as Jim mentioned when he talked about How Awesome Guest Art Is, created a stage where interacting was just as simple as finding another webcomic artist whose work you liked. It was a big deal back then, I'd infer (yes, I remember those days, when the internet felt more like a dark forest than a bustling city. For sooth! What tangental pensiveness!)
These days, though; Google, social bookmarking systems (the stuff everyone uses to appease our robot overlords) and some nice, purpose built and robust systems like project wonderful, allow for diredcting a campaign that will reach out for you.
So, I wonder, what, in addition to what was mentioned in the episode, has changed or is a prevalent topic in syndication of comics and other media (Mr. "Made of stories" might know something about this.) BTW, the community dynamics stuff was pretty interesting. At least most of us now have some kind of technique to compare to. |
Thanks for your explanation |
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